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    ASIA unversity > 管理學院 > 經營管理學系  > 博碩士論文 >  Item 310904400/107798


    Please use this identifier to cite or link to this item: http://asiair.asia.edu.tw/ir/handle/310904400/107798


    Title: A Study of Tabletop Game Development and Business Model
    Authors: Liao, Hua-Sung
    Contributors: 經營管理學系
    Keywords: Tabletop Game;Business Model;Mattel;Lego;Hasbro
    Date: 2017
    Issue Date: 2017-09-18 02:29:46 (UTC+0)
    Publisher: 亞洲大學
    Abstract: As early as 3000 years ago, the table tour appeared. You can find the tabletop
    game has always been very important and have a closer interaction with others. At the
    same time, people can think to enhance their ability.
    This study selected the world's three major game manufacturers: Hasbro, Mattel
    and Lego to compare its classic tabletop game and its business model. The study
    found that Hasbro owned Monopoly continues to keep pace with the times, changing
    a lot of content, but also cooperate with the well-known entertainment industry and
    film and television works to win the hearts of many consumers. And UNO owned by
    Mattel has 40 years of history, it has always been a first tour of the primary players to
    play. Its advantages are cheap, simple rules and make more people to play, but it has
    not changed much. Lego in the children and adult market has been diehard fans, the
    play changes more, no matter how small can play. Moreover, it combined with the
    film and television with storytelling, but also good at listening to the voice of
    customers, through many channels and consumers together to innovate.
    Appears in Collections:[經營管理學系 ] 博碩士論文

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