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    Please use this identifier to cite or link to this item: http://asiair.asia.edu.tw/ir/handle/310904400/19126


    Title: A Case Study of Game Design for E-Learning
    Authors: 蔡明欣;Tsai, Ming-Hsin
    Contributors: 數位媒體設計學系
    Date: 2006
    Issue Date: 2012-11-26 07:22:46 (UTC+0)
    Abstract: In 21st Century, through the E-learning, students can be fostered the abilities of critical thinking and skills of problem solving. Resulting from this learning, learners can apply their learned knowledge in daily problem solving and can create a new attitude to their living. This study is to develop a new computer Role-Playing Game (RPG). In the game, it will blend the ideas of RPG and theory of Problem-Based Learning (PBL), which leads the players to develop their learning strategy and strengthen their problem solving ability. The spectrum ideas of this game will focus on the daily life problems and common knowledge. In a RPG, the player can use learned knowledge to solve problems. Furthermore, in the process of problem solving, players learn to know the concepts implied in the game.
    Relation: LECTURE NOTES IN COMPUTER SCIENCE,3942:453-4620
    Appears in Collections:[數位媒體設計學系] 期刊論文

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