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    題名: Unreal Engine 5 3D角色動畫網路教材設計
    其他題名: Design of Unreal Engine 5 3D character animation online course
    作者: 林依依
    LIN, YI-YI
    貢獻者: 蔡明欣
    TSAI, MING-HSIN
    數位媒體設計學系
    關鍵詞: 3D動畫;教材設計;虛幻引擎5;線上教學
    3D Animation;Instructional Design;Unreal Engine5;Online Teaching
    日期: 2023
    上傳時間: 2023-11-22 01:41:33 (UTC+0)
    摘要: 近年來,自媒體和短影音創作的普及和需求,促使越來越多人想要快速踏入3D動畫領域,卻苦於沒有基本的技術能力,尤其是3D角色建模,與渲染時間過長,無法立刻看見畫面成果的兩大困難,形成一道新手很難邁過去的坎。因此若是能有一系列教學影片,內容為教新手如何克服這兩大困難,並且讓新手能從建模開始到最後剪輯一步步跟著做,像這樣完整的3D角色動畫教學,研究者認為是有一定市場價值存在的。因此本研究將教學內容規劃大致分為角色創建與3D動畫製作兩大重點,而軟體選擇方面,VRoid Studio類似於遊戲捏臉系統,具有方便操作以及容易理解的建模界面,是最適合新手入門的3D人物角色創建工具。在3D動畫與渲染方面,我們選擇Unreal Engine 5。可以在這兩樣軟體中快速完成角色創建、角色動作與表情製作、物理引擎……等作業。在教材整體構想上,由於本教學影片的目標客群是沒有美術與軟體基礎的學習者,因此採用示範的方式,帶著學習者跟著做出一樣的成品。每部影片時長約為15分鐘,雖然目前潮流為5分鐘以內的短影音,但教學類的內容,往往無法在那麼短的時限內完整表達;而15分鐘左右的長度是最不會令人反感而失去學習動力,同時又能將教學內容說明清楚,最合適的影片長度。本教學影片的架構,分別為角色創建與內容簡介4部影片,正式進入動畫前的場景與角色調整8部影片,與動畫製作及剪輯9部影片。期望用這21部影片,幫助3D動畫新手快速學習到有能力製作屬於自己的動畫。
    In recent years, the popularity and demand for self-media and short video content creation have prompted more and more people to want to enter the 3D animation field quickly. However, they often face two major challenges: a lack of basic technical skills, especially in 3D character modeling, and the lengthy rendering time that prevents immediate visualization of the final results. These difficulties form a barrier that novices find hard to overcome. Therefore, if there were a series of tutorial videos addressing these two challenges and guiding beginners step-by-step from modeling to final editing, it would be considered a valuable resource in the market.Hence, this study plans to divide the tutorial content into two main focuses: character creation and 3D animation production. As for software selection, VRoid Studio, which resembles a face customization system in games, has a user-friendly and easily comprehensible modeling interface, making it the most suitable tool for beginners to create 3D character models. For 3D animation and rendering, we have chosen Unreal Engine 5, which allows for swift completion of tasks such as character creation, motion and expression production, and physics engines, among others.Regarding the overall concept of the teaching material, since the target audience for these tutorial videos lacks artistic and software foundations, a demonstration-based approach will be adopted, guiding learners to create the same end product. Each video will be approximately 15 minutes long. Although the current trend favors short videos under 5 minutes, educational content often requires more time to be adequately presented. A duration of around 15 minutes strikes the right balance, not overwhelming learners while ensuring clear explanation of the tutorial content—a suitable video length.The structure of these tutorial videos consists of four videos for character creation and content introduction, eight videos covering pre-animation scenes and character adjustments, and nine videos for animation production and editing. Through these 21 videos, it is expected that 3D animation beginners will quickly acquire the skills needed to create their own animations.
    顯示於類別:[數位媒體設計學系] 博碩士論文

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