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    ASIA unversity > 管理學院 > 經營管理學系  > 博碩士論文 >  Item 310904400/113564


    Please use this identifier to cite or link to this item: http://asiair.asia.edu.tw/ir/handle/310904400/113564


    Title: 探討棒球訓練知識地圖建置之研究
    A Study on the Construction of Baseball Training Knowledge Map
    Authors: 徐全傑
    HSU, CHUAN-CHIEH
    Contributors: 經營管理學系
    Keywords: 棒球訓練;棒球遊戲;知識地圖
    Baseball Training;Baseball Games;Knowledge Map
    Date: 2022-08-28
    Issue Date: 2022-10-28 08:15:45 (UTC+0)
    Publisher: 亞洲大學
    Abstract: 棒球在臺灣是一項非常特殊的運動,除了是一項受到大家喜愛的運動之外,同時也因為在國際賽屢創佳績,提升國民對於國家國際地位及激發民心士氣的作用,每當國家棒球代表隊在國際賽事中獲得好成績,總是能讓國人團結一心。自從台灣許多選手及教練長期投入在棒球運動並在亞洲及世界拿下無數大獎後,大家開始重視棒球運動的推廣、發展與科學研究。本研究主要目的在探討如何運用棒球訓練知識地圖結合多媒體遊戲教材導入棒球訓練,主要是將各種市面上棒球運動的遊戲機設計評估開始找到適合的棒球遊戲設計,並將棒球訓練過程中各種訓練項目與棒球訓練遊戲比較,建置虛實整合的學習績效評估模式。棒球訓練知識地圖調查範圍極廣,除了需與專家進行訪談外,也必須進行文獻資料搜集方式,收集?多棒球專業個案與知?,方可找出最佳的棒球訓練知識地圖。遊戲機產業正在蓬勃發展,網路技術變化快速、遊戲模式推陳出新,因此遊戲機使用者評估過程中會先於執行當時市面上熱門遊戲種類、訪談棒球教練了解遊戲機產品特性,並找出最佳的使用者評估結果。本研究主要規劃遊戲機與棒球實際訓練項目,藉由棒球遊戲機的檢核呈現遊戲機知識地圖,以及棒球實體訓練需求知識地圖做比對,找出虛擬遊戲數位教材內涵與實際棒球教練規劃學習教材內容的差異。研究發現不同種類的遊戲機,會有功能上的差異,例如手機遊戲適合進行球員臨場情境訓練,球員依據實際情況去選擇要應對的行為,而Xbox、PS4遊戲則因為遊戲的特點,更適合進行室內練習時,投球、打擊的姿勢練習;Switch遊戲更適合培養球員與教練的默契,以教練的角度選擇培養全員的方法,進而了解每一項練習所代表的意義。
    Baseball is a very special sport in Taiwan, not only is it a popular sport, but also because of its success in international tournaments, which enhances the nation's international status and inspires the morale of the people. Since many players and coaches in Taiwan have been devoted to baseball and won numerous awards in Asia and around the world, the promotion, development and scientific research of baseball have been emphasized. The main purpose of this study is to explore how to use baseball training knowledge map combined with multimedia game materials to introduce baseball training, mainly to evaluate various commercially available baseball game machine designs to find a suitable baseball game design, and compare various training items with baseball training games in the baseball training process to build a virtual-reality integrated learning performance evaluation model.The baseball training knowledge map survey has a wide scope. In addition to interviewing experts, it is also necessary to conduct literature collection to gather more baseball professional cases and knowledge in order to find the best baseball training knowledge map. As the game console industry is booming, the internet technology is changing rapidly and new game modes are being developed. Therefore, the user evaluation process of the game console will be preceded by the implementation of the popular game types in the market at that time, interviews with baseball coaches to understand the characteristics of the game console products, and the best user evaluation results. This study focuses on the planning of game consoles and actual baseball training projects. By comparing the knowledge map of game consoles and the knowledge map of baseball's physical training needs, the differences between the contents of virtual game digital teaching materials and the contents of learning materials planned by actual baseball coaches are identified.The study found that there are functional differences between different types of game machines. For example, cell phone games are suitable for on-the-spot player training, where players choose the behaviors they want to respond to based on the actual situation, while Xbox and PS4 games are more suitable for indoor practice, pitching and batting stance practice due to the characteristics of the games; Switch games are more suitable for cultivating the tacit understanding between players and coaches, choosing the method of cultivating all players from the coach's perspective, and understanding the meaning of each practice.
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