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    題名: 艾薩克3D動畫製作
    ASAKU 3D animation production
    作者: 劉明昆
    LIU, MING-KUN
    貢獻者: 數位媒體設計學系
    關鍵詞: 艾薩克傳;即時渲染;3D動畫;智慧財產;聲音演出;遊戲美術設計
    ASAKU;Realtime Render;3D animator;Intellectual property;Acting with sound;Game Art Design
    日期: 2019
    上傳時間: 2019-11-11 03:54:38 (UTC+0)
    出版者: 亞洲大學
    摘要: ASAKU ®(艾薩克傳®)作品系列由1989年創作至今、其智慧財產權(圖像、音樂、文字)為論文作者所完全擁有。
    當製作時間只有七天,只有一人與一台個人電腦,沒有動畫團隊支援與高階算圖設備的資源限制下,必須要製作3D全語音動畫並於電視台播放,如何從『創作方法』『工具選擇』『製作流程』改變來完成作品。
    完成ASAKU ®系列3D動畫作品是基本的,本文主要探討的是如何藉製作流程與創作方法的調整改變,提升工作效率與減少成本的支出,來解決此3D動畫作品製作時所面對的時間限制與資源不足的問題。
    改變創作方式與製作流程等是為了讓此次標的作品能如期完成,除了最後的成品外,也有收錄完整長篇作品劇本,因為這才是真正創作的原點。
    ASAKU ®是一部在台灣擁有30年歷史的作品,有完整的世界觀與龐大的角色,這次是藉由不一樣的創作過程,來呈現ASAKU ®其中一系列的動畫作品,並提出製作解決方案。
    文獻探討透過資料的蒐集與彙整,分為三大結構:第一為ASAKU ®的創作歷史,其代表台灣ACG產業30年來的演變;第二為創作應用的方式『Realtime Render』『Acting with sound』。最後將此創作研究成果發表並做出結論。
    Since 1989, the year ASAKU ® was born, the IP, intellectual property, of the whole series, including images, music, and literature, belongs to the author of this doctoral dissertation.
    When the time of production is limited to seven days, all we have is one person and one personal computer, without the support of an animation team and facilities of high-end rendering, how we can complete the work from adjustment of creation method, tool option, and production procedure.
    Completing the series of animation work of ASAKU ® is the base. This dissertation mainly discusses the improvement of working efficacy and the reduction of cost, via adjustment of production procedure and creation method, in order to solve the problems of limited time and lack of resources in producing 3D animation.
    In order to complete the work of target in time, creation method and production procedure are altered. Besides the final work, a complete play of a long story is also included, which is the real origin of all creation.
    Based in Taiwan, ASAKU ® has been created for thirty years, with a whole world view and an abundance of characters. Through a different creation method, one series of animation from ASAKU ® is presented with a solution proposed.
    This literature is about collecting and editing materials, which shall be divided into three sections: the first part is the creation history of ASAKU ® that represents the evolution of the ACG industry in Taiwan for the past thirty years; the second part is the adaptation of Realtime Render and Acting with Sound in creation; and the last part is to present the result of the creation study and to infer a conclusion.
    顯示於類別:[數位媒體設計學系] 博碩士論文

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