According the development of today's information and network capabilities, digital game-based learning has been a dream, and can be realized. PaGamO is a learning platform developed by Prof. Bing-chen Ye ,EE Departemnt,National Taiwan University, where this platform game can be a way to increase students' motivation to study or learn , so students have a better learning results. In the present study, we explore to digitally learn how to apply remedial teaching and performing, committed teachers and students want to participate in remedial education. It is hoped that the dedicated teachers, students who participate in remedial education, and students’ parents to open the door for independent study. And through the PaGamO Internet it can collect students pracrice results for each Internet unit each day, resulting in too large amount of data. Therefore, the student achievement inquiry system through the system database is developed to record students 'practice results, and use google spreadsheet sharing function to facilitate students and parents to instantly query students' performance in order to achieve the four interlocking effect between teaching, practice, remediation and feedback. On the one hand it can be analyzed after the Internet practice via digital game-based to learn the achievement effect of students who participate remedial teaching on facilitating teachers and parents of students in a short time ably to review the effectiveness of student learning. On the other hand,the background of students can be electronic information in order to eliminate the influence of students' learning background in this study..