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    ASIA unversity > 資訊學院 > 資訊工程學系 > 博碩士論文 >  Item 310904400/10596


    Please use this identifier to cite or link to this item: http://asiair.asia.edu.tw/ir/handle/310904400/10596


    Title: The study of Monopoly Game with network on Master Learning effectiveness - a circle area of 6th grade math curriculum in elementary school
    Authors: Wu Cheng Hong
    Contributors: Department of Computer Science and Information Engineering
    Keywords: remedy learning;Master Learning;Monopoly Game
    Date: 2010
    Issue Date: 2010-11-04 05:50:36 (UTC+0)
    Publisher: Asia University
    Abstract: Using game play teaching materials to promote learning motivations is a very popular topic nowadays. The researcher changed the textbook -- the area of a circle of sixth grade mathematics curriculum in elementary school -- into the game-play teaching materials. The materials used as Mastering Learning tool for after-school adaptive remedial teaching. Blending the concept of Monopoly Game into teaching materials designed to raise learning motivations. To avoid guessing the answer, the researcher took fill in the blank form instead of multiple choices. If the learner can’t pass the concept examination, the research provided immediately the pre-recorded audio-visual adaptive remedial teaching materials to help. In addition to, the system also has the swap function and imports the PPT files to replace the themes.
    The results showed as follow:
    1. There was no different whole learning effect between different genders.
    2. The student Master Learning was proceed by joining Asynchronous video and promoted students learning effect.
    3. The student Master Learning was proceed by using Monopoly Game and promoted students learning effect.
    4. Using Monopoly Game on the effects of student Master Learning is better than joining Asynchronous video learning.
    The contribution of this study is lifting students’ concentration and learning motivation by changing textbook into varied theme games to conduct student Master Learning. Taking the swap function to give the different level students adaptive teaching.
    Appears in Collections:[資訊工程學系] 博碩士論文

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